Improve My Game Jam 25 — Planned Upgrades


I participated in Code Coven's Introduction to Game Making in Unity course during which I made Nocturnus, an owl-spotting game. This was one of my first game development projects and, well, it shows. The goal for this assignment was to  implement at least one feature new to us. I implemented "press key to interact" and a counter. Let's see how far I came in my game development in the past few months.

In Nocturnus, you walk around a forest at night listening for owls.

For Improve My Game Jam 25, I'm scrapping this game and starting over. Here are the changes I'll make:

  • Use polygon graphics instead of realistic graphics 
  • Improve level design by, well, designing the level
  • Change from nighttime to dusk (playtesters said nighttime was scary)

I'm most interested in level design, so that is what I'm focusing on. But if I have the time, I'd like to implement the following: 

  • In game camera to capture owls
  • Boat that can take player to small island 
  • Adding other creatures to increase interest and reward exploration

If I get the camera mechanic in there, I might make the game third person...I just like the feel of that.

The concept and a sketch of the level for the upgraded version of Nocturnus

Get Nocturnus

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